C4d intro12/31/2023 Though it is mostly used for the creation of Motion Graphics due to its very strong integration with After Effects and its own MoGraph tools.Ĭinema 4D Lite is a free version of the application included with your After Effects install. It is a full featured 3D modeling and animation application and can be used for technical and medical visualizations, explainer videos, advertising, and even video games. If this is your first time opening C4D Lite, you will be prompted to enter or create a Maxon ID and then activate your free license of C4D Lite.Ĭomplete the activation or sign-up process and continue on to C4D.įrom now on, Cinema 4D Lite can be opened up directly, just like any other application on your computer.Ĭinema 4D (C4D) is a 3D modeling and animation program created by Maxon Corporation. NOTE: You can also select the C4D file in the Project panel and use the same command. With the Noble Soda Composition active, click on the Soda Can Animation layer to select it.Ĭhoose Edit > Edit Original or press Cmd–E (Mac) or Ctrl–E (Windows) to open the 3D model in Cinema 4D Lite. Notice that the can is a 3D model that rotates in front of an animated background. In After Effects, press the spacebar to preview the Noble Soda composition. The first time you open C4D Lite you have to do so through After Effects to activate the license. In order to use C4D Lite Maxon requires that you also have a MAxon ID in addition to your Adobe Creative Cloud Logon. Save it into Desktop > Class Files > C4D in AE Class > Intro to C4D.Īfter Effects includes a free license for C4D Lite.Double–click on Intro to C4D.aep to open it.Navigate to Desktop > Class Files > C4D in AE Class > Intro to C4d.In Adobe After Effects, if you have a project open, choose File > Save. This project does not have a final video. You’ll also be introduced to the C4D interface, its tools and some common 3D terminology. In this exercise you’ll be introduced to the workflow for using Cinema 4D with After Effects. Topics covered in this Cinema 4D tutorial:ĪE to C4D Integration, The Cineware Effect, The C4D Interface, C4D Tools Exercise Preview During the course, you will get access to the accompanying class files, live instructor demonstrations, and hands-on instruction. I will continue to update this article as new workflow methods are discovered or become available.Note: These materials are provided to give prospective students a sense of how we structure our class exercises and supplementary materials. I am by no means any kind of programmer so some terminology and explanations may not be technically accurate and the Xpresso setups may not be clean but the advice is honest, practical and will hopefully be helpful to some. I'm fairly certain the developers also want it to be faster, but let them know how they can improve it so you can work faster!Ī small disclaimer: Everything in this article is based on personal experience from the last few years of handling huge scenes at Zeitguised. I think asking for focused things is probably more beneficial than just asking them to make the whole thing faster. If there are areas which you think Maxon could improve then please let them know using the Feature Request page. It’s still frustrating when things aren’t as fast as you want them to be (I should know), but given the option of sitting here hoping the future is faster or changing a few bad habits that can free you up to actually work faster right now. You don’t have to kill everything in your scene, but knowing what is most likely to be causing the problem is half the battle. Of course efficiency is subjective, it is not always worth employing all of these techniques if it will take longer to set up your scene than it would to complete a job! I am usually spending at least a few weeks if not months within a scene so for me it is almost always worth optimising as I create elements. There is nothing more liberating than being able to animate in real time after taking a few steps to optimise your scene. A lot of the following information might be common knowledge to some or many, but I rarely see people utilising all of these techniques within their scene. While this is a legitimate request, especially in terms of handling large numbers of objects, there a lot of steps users can take to help themselves. There is a constant wish for Cinema 4D to implement faster viewport handling.
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